
If a player is skipped for three turns consecutively, they are considered AFK and kicked. The amount of time (in seconds) players are allowed to take in locking in their shot before being skipped. Players who select quick join may appear in your game regardless of this setting. If active, blocks all players who are not on your steam friends list from joining. Either only a single player, a whole team, or all players at once. The number of players allowed to fire per round. The settings level will determine the highest wind value possible. Implements a random amount of shot drift per turn if enabled. Turns indicate the number of rounds allowed before the match ends, most points win. Battery Capacity is the amount of charge needed to be collected by one player to win. HP (Hit Points) is the base amount of damage a tank can take before destroyed. If available, this is used to set the length of a match. Only even numbers are allowed in standard team games. The options being two opposing teams and every tank for themselves, respectively.

The team style of the selected game mode. Reduces the xp modifier (to 0.9), but is useful for high and low level players to fight together.
#Shellshock live ruler aimbot mod
Enabling this mod will significantly increase the xp modifier.įorces all players to have the same weapons, items and tank upgrades as the lowest player in the game. Crates, supply drops and tank souls still give weapons, and you are allowed to carry more than one weapon at a time. The XP multiplier of this mode is 1.6.Īll players start the game with a single weapon, and receive one per turn. Unlike other modes, up to 5+ pairs of portals can spawn at once, each linked to each other based on their size. Thinking with Portals: The portal equivalent of rebound, only shots that pass through a portal deals damage. Shellshock League: Team with the most goals wins! Scoring a goal directly earns +10xp, "assisting" a goal will generate 5xp, hitting the ball will earn 1xp per round regardless of how much you hit the ball, no player damage or weapon xp available. Last man standing wins, hitting a player after hitting the target grants another 5xp, as the target reaches half its original size, hit xp increases to 2, at minimum size, target hits earn a flat +3xp. Test Your Accuracy: Hit the target on the screen to stay alive. each round, all of the tanks earn 2KWH, this prevents games from taking an enormous amount of time, however dealing damage to yourself will permanently lose KWH, this mode receives slightly reduced xp. I Need Power: Gain power by dealing damage to enemy tanks.

This mode and Vortex mode share the highest mode multiplier in the game, 1.6. Only shots that hit the bumpers count for damage, this mode generates a larger amount of xp if you either get lucky or spawn on a somewhat flat map as all hits grant another 5XP.

Test Your Skills: Bumpers spawn every round. This mode has an XP multiplier of 1.3, the standard multiplier. Destroy the Juggernaut before the Juggernaut can destroy you, killing the juggernaut grants double kill XP, winning as juggernaut gives an xp multiplier. This mode has an XP multiplier of 1.45.Īll For One & One For All: The Juggernaut has a high amount of HP. If you kill your target via explosion and your next target also happens to be in the area of effect, they will be hit as well. Playing this game mode over time will unlock the weapon hidden blade. No two players will be able to target each other until they are the only two left remaining on the field. Be careful as someone wants to assassinate you too. Pick them off, one by one: Destroy the target tank, you won't do any damage to non-targets.

Damaging yourself will result in loss of points equal to damage caused, xp is reduced in this mode (with a multiplier of 1.0), hitting multiple targets at close range generates even less xp, it does not have a defined multiplier as actual XP earned varies considerably. Go For High Score: Deal the most amount of damage to enemy tanks to win. Good Ol' Deathmatch: Eliminate all of the enemy tanks to win, this is the default mode of the game with an XP multiplier of 1.3.
